The Adventures

This page contains the synopses of each session. Each post includes a write-up of the events of the session, more detailed notes and dialogue (when possible), and an introductory comment by the DM prompting between-session roleplaying.

In-Character posts related to the aftermath of the session will be further comments to the latest session post.

  • Preface your comments with your character's name on the first line. Leave a blank line between this and the text of your comment.
  • Dialog spoken by your character should be enclosed in double quotes (" ").
  • Descriptions of actions by your character should be unadorned text.
  • Dialog thought ("thought bubbles") by your character should be enclosed in curly braces ({ }).
  • Out-of-Character text should be enclosed in square brackets ([ ]) or possibly as a reply to the comment.
Replies to comments should be avoided and reserved for the DM to make or request clarifications on a comment.

Table of Contents

  1. Aftermath
  2. Unhinged
  3. Hunted
  4. Miscalculation
  5. Warped
  6. Monumental
  7. Espial
  8. Riven
  9. Beckon
  10. Drawn
  11. Refuge
  12. Missive
  13. Spelunk
  14. Fossick
  15. Schism
  16. Disjointed
  17. Transmorgify
  18. Seeking
  19. Treachery
  20. Covetousness
  21. Paddle
  22. Crossing
  23. Ingress
  24. Betrayal


posted Jan 20, 2019, 9:47 AM by Stephen Pliska-Matyshak

Nonotina 23, 42

The group is preparing to leave Ithl'Quessir and discussing which way to go. As they come to the decision to head back to Mount Orange, Aifos wonders where Hobbs went. During the search for Hobbs, Kinnickinnic notices a great army of goblinoids crossing the Everfloat and heading towards the ruins. As attention begins to turn towards the approaching army, the shield guardian under Hobbs' control attacks the one controlled by Aifos. A wall of fire erupts between the dragon and Tktk, who had already mounted it, and the rest of the group. This reveals Hobbs and his betrayal. Realizing the goblinoid army is not yet a threat, the group concentrated on eliminating Hobbs, especially Kinnickinnic with a lightning bolt and then the dragon with its breath weapon. Tktk dramatically recovers the shield guardian's amulet from Hobbs and rides the dragon to deliver the amulet to Kinnickinnic before flying towards the goblinoid army.

The dragon quickly approaches the army and when close enough, Kinnickinnic begins slinging spells. First a fireball and then cloudkill, to instantly decimate the army. Along with the dragon's poisonous breath weapon, Tktk's poisonous smoke bombs and another fireball from Kinnickinnic, the goblins scatter never to be a threat at all.

Nonotina 24, 42

The next morning, the shield guardians are instructed to pursue the amulets, Bob is relieved of his burden and released, and Yahara takes off ahead of the dragon. The dragon is loaded and mounted. It takes off in the direction of Mount Orange. More than halfway to the mountain, the dragon passes above a large walled city. The city, alarmed by the flyby of a dragon, launches ballista bolts at it. Most miss, but on directly strikes the dragon, ripping a large hole through it. This causes the dragon to violently contort as its wings beat. This causes Aifos to be thrown clear and Patch slides off. Tktk, having previously secured her grapple and rope to the dragon and tied it around her waist, leaps off the dragon and tries to grab Patch. Both Tktk and Patch try to hang on, but only collide with each other. They try again while still close enough and this time get hold of each other. This causes the dragon to be pulled around, jerking the rope and causing Patch and Tktk to be separated again. Wingra having previously blessed the group now casts fly and begins looking for Aifos. She leaves the dragon and flies back down toward the city searching for Aifos and finally spots him quickly approaching the trees. In the meantime, Patch begins preparing to try and break his fall among the trees of the forest he is quickly approaching. Tktk, however, grabs his foot again. Back to Wingra streaking through the sky after Aifos manages to grab his robe just as he reaches the top of the trees, but it rips in her hand and he disappears through the canopy. Moments later, the dragon and the rest of The Rustoleii reach the canopy of the forest.

Then everything fades to black...


posted Dec 30, 2018, 8:11 AM by Stephen Pliska-Matyshak   [ updated Jan 19, 2019, 10:29 AM ]

Nonotina 15, 42

The Rustoleii enter the outskirts of Ithl'Quessir and find it to be an ancient ruins. The enter the deserted streets lined with dilapidated stone structures. This causes Hobbs to begin muttering that this is no what he passed through just days before.

As they approach a square, several of the group notice that Aifos has stopped, looking around bewildered. He appears even younger and less draconic than ever. In fact, he appears to be nothing more than a bald half-elf in his teens. He also has lost all of his usual gear, only dressed in robes and wearing shoes.

After a few questions, it is obvious that this is an instance of Aifos that has no experience of what he is or that of which he will be capable.

The group soon becomes aware that they may have shifted through time again, though all together this time. Hobbs indicates some differences within the ruins where trees are in the wrong place. After the group travels back to the spot where they found Hobbs hanging, they determine they are likely far in the future.

Night descends upon them and they return to the ruins where Kinnickinnic erects a secure shelter. They check the night sky for changes in the stars, but find they are arranged in a familiar pattern. The five moons are also still floating above, as well.

Nonotina 16, 42

The night passes without incident. Yahara decides to fly as high above the ruins as she can manage and have a look the surroundings. She finds that the forests have receded and many of the rivers have gone dry. She also notes that the ruins of Ithl'Quessir extend to the north of the their current location. Upon her return, Yahara imparted what she has observed and the group moves through the ruins to a bridge that crosses a river into an overgrown, untended forest.

They slowly make their way through the undergrowth until they come to a clearing with a ruined mansion in its midst. As they approach, they hear the clanging and scraping of metal on stone. Shortly, a number of shield guardians emerge from the ruins.

Hobbs again remembers his encounter with them, which ended with his subdual and capture. He informs the group that these automatons are controlled by wizards with amulets, though there are likely no wizards any longer.

The group engages the five shield guardians that pack quite a punch. In the melee that ensues, Patch and Tktk each spot and destroy and amulet that disables two of the guardians.  Hobbs gets lucky and grabs an amulet hanging from the one has engages and takes control of it. Between Patch, Kinnickinnic and Hobbs' guardian a fourth one is dismantled.  Tktk and Aifos recover the amulet of the fifth. Aifos exhibits enough arcane power to take control of this guardian and thus ends the battle.

Searching the ruins, they find the amulet of the dismantled shield guardian, now inert.  They also find the broken skeletal remains of a wizard that had chased Hobbs from the slums to the south into the mansion a few "days" before.  He recognized the wizard's boots and staff, the latter of which he still has a bruise from being struck. Aside from these items, they also find three unusual flasks of oil and a pile of platinum coins.

As the day is getting on, Kinnickinnic erects a new secure shelter and have the shield guardians stand guard outside.

Nonotina 17, 42

During the night a number of zombified ogres encroach on the shelter, but the shield guardians occupy them until the group awakens and takes action to defeat them. In the melee, Kinnickinnic manages to take control of one of them, adding the defenses of the shelter.

In the morning, the group follows the tracks of the zombies back to a cave where they find some treasure before heading along the trail leading through the woods to a rickety bridge.

Tktk manages to find a safe way across the bridge for the entourage, including the donkey, shield guardians and Kinnickinnic's giant zombie. However, once all have crossed, the bridge disintegrates and falls into the gorge it had once spanned.

They follow a dilapidated road to a domed temple where they find for elven priests awaiting them. Hobbs indicates that these are the judges he faces before being hanged. The elves do not speak, but project there thoughts into the adventures' heads and also seem to be able to read their minds. After a bit of a debate, the Rustoleii retreat to the walkway leading into the temple to discuss their suspicions that these are not actually elves at which point, Hobbs reenters the temple to confront them. The other follow and the situation quickly devolves into combat when the elves show their true forms as phasms. They quickly transform themselves into great club wielding ogres, but they are no match for the adventures and their defenders.

Upon searching the temple ruins after defeating the phasms, they find more treasures including a magical, mithral rapier.

Nonotina 18, 42

The following day, the Rustoleii finally approach the ruins of central Ithl'Quessir. They come upon a cave, which may have been an entrance to the city at one time. Tktk sneaks in to investigate the cave and seems to disturb something within. That something being big enough to rumble the ground as it moves. She leaves and returns to the magical shelter, but by the time she returns a terrific quaking occurs followed by a roar.

The group prepares for trouble and returns to the cave, leaving Aifos behind with his shield guardian to protect him since he still sleeps from not having slept since arriving. It appears the creature that has awaken is a huge green dragon named Sylvorsta. The group converses with the dragon, which is surprised they all speak Draconic. However, dragons in this time are hunted and he doesn't want to risk exposing his lair despite the assurances from the party--and Aifos who has joined the conversation--they will keep it a secret. Battle ensues and the dragon falls. For the rest of the day the group recovers the dragon's treasure from the cave, now with a much larger opening. Kinnickinnic, having lost his ogre zombie in the battle, animates the dragon.

Nonotina 19-22, 42

The group spends the next several days exploring and identifying items they have found along the away. They enter the ruins of the city proper, but find little intact. The only place still with a roof is an ancient mausoleum in the center of the necropolis. They enter the gloomy necropolis and are set upon by several wraiths. Fortunately, Wingra detected them before they attacked. Two she sent to oblivion, but not before feeling their touch. Patch, Tktk and Hobbs all were significantly affected by the wraiths before the monsters were sent to their final rest with the help of weapons, claws and magic. All retreated from the necropolis to recover from the wraiths' touches with Wingra's restorations. After a day of rest, the group returned. Wingra hallowed the small cemetery before the group entered the mausoleum. There they found hundreds of dilapidated tombs, however, Wingra detected another powerful undead presence as they made there way deeper into the place. It turns out to be a dread wraith, which emerges from the floor between Hobbs and Wingra. It manages to drain some of Hobbs and Wingra's essence before taking a significant amount of damage and coming under Kinnickinnick's control. While conversing with the ancient spirit, they find the city met its end long after the person whose spirit to which they now spoke. It also indicates there is still treasure throughout the mausoleum, including its own tomb, as there have been no previously successful robberies under its guardianship. Kinnickinnic has the dread wraith return to its tomb and stay there until the spell holding it ends in 10 days.

Ithl'Quessir of this time appears to be of no help to the group and they need to find their way back to their time before being able to fulfill their quest regarding the elves.


posted Sep 23, 2018, 9:57 AM by Stephen Pliska-Matyshak

Propyltina 16, 2559

The Rustoleii depart the gnomish paddle boat and head southwest across the lowlands leading into The Hinterlands.

As they travel, they sense a dread presence and the scent of death. The presence dogs them for much of the trip to the Everfloat. However, as they approach the great river, the entity reveals themselves as decrepit, cloaked figure.

The creature tests the adventurers resolve and then mysteriously departs as a cloud of moths.

They manage to cross the Everfloat into the realm of the elves using magic to fly across.

As they trek across the wilderness toward Ithl'Quessir, they come across a hanged man who appears to be barely alive. They cut him down to discover he is a hobgoblin. They question him extensively and Aifos even casts truth binding on him when he seems to be evasive.  He is really just confused. He eludes to knowing a great deal about Ithl'Quessir, but cannot elaborate, casting further suspicion on him.

In the end, they give the goblinoid the benefit of the doubt and allow him to join the group considering that when he has recovered from the trauma of being hanged, he may be useful.

Approaching the gates of the ruins, the group is spotted by hill giants. The group dispatches them quickly and make to enter the ancient elven city.


posted Apr 8, 2018, 9:11 AM by Stephen Pliska-Matyshak   [ updated Apr 8, 2018, 9:24 AM ]

Propyltina 5, 2559

The Rustoleii arrive in the elven city of Nienil.

They ask around if Skelysis has been here, but find no one knows of an elf of this name or if they have heard of one, they have been in the city for decades if not centuries.

The possibilities of navigating up the river seem unlikely by any means the elves have. There is a road that follows the river for a short distance north, but the elves avoid going too far north as the area is the location of their former capital prior to their fall millennia ago.

The investigate the northern end of the city, finding horse-drawn barges along the eastern bank. These haul cargo up a few miles to another town. 

They do find another boat on the western bank that is unusual. It resembles an elongated barrel with three arms with fan-like ends protruding from on side. The four humans teleport across the river to investigate, leaving Yahara to fly across and their other donkey, dubbed Peshtigo, behind for the time being.

The board the boat to find a gnome named Jart, working on a mechanism within the boat that controls the arms. After Tktk has an enthusiastic conversation with the gnome, they find that the liquid, weightless steelisin the got from Foortmaar is what the gnome needs an ounce of to get his machine running.  He claims that the boat will be able to navigate the river up or down stream and offers to ferry the group anywhere in exchange for a bit of their steelisin.

After applying the steelisin like lubricant to the mechanism, it begins functioning as expected. The main component is another item crafted of steelisin that acts as a perpetual motion fly wheel that drives the arms to paddle the boat.

They launch the boat into the river and get the paddles running much to the surprise of the elves observing from the nearby banks.

They travel upstream for several days encountering nothing until they arrive at the fork in the river where they need to turn west. Traveling much faster downstream the pass under a natural bridge a couple days later, Jart indicating this is where the ancient elven capital was. The next day they discorporate a greater water elemental that tries to capsize the boat. After several more days and a couple of direction changes, the boat finally comes to the edge of the great forest, but not before a colossal monstrous spider blocks their way. They adventures soundly defeat it, but not before Tktk is gravely wounded. She survives and the disembark with thanks to Jart on the plains just northeast of The Everfloat.


posted Apr 7, 2018, 2:40 PM by Stephen Pliska-Matyshak

Propyltina 1, 2559

The Rustoleii have taken a junk from the port of Yin Cheng to the barbarian capital city of Karakorum on the arid plains between the Shou Lung forest and the Outerland Sea.

As they dock and disembark, blue and brass dragons, which had been ringing the walls of the city, lift off into the sky and fly off, blue dragons to the west and brass dragons to the east.

They encounter Droogon again on the docks, who the chase down when he starts running away. After Kinnickinnic trips him up with a mage hand spell, he is evasive when questioned, but he slips away when Yahara also recognizes an earlier incarnation of Aifos and a mob forms in the chaos that ensues when the dragons suddenly leave.

After cajoling and being diplomatic with the mob, they convince them to disperse. Yahara in the meantime has corralled Aifos and they begin a conversation with him.

After updating Aifos on what the world is like, the group decides to search for Droogon to find out what he is actually up to. They find out he has been advising the Khan and they go to the fortress to find him.

They find that the dragons were sent away based on Droogon's influence and the text of a prophecy. During the audience, it comes to light that Droogon has been maneuvering to destroy Aifos and collect the Blue and Brass Orbs of Dragonkind.

Droogon turns on the Khan and a battle ensues. After many Mongol warriors go down to his axe, the Rustoleii with assistance from Aifos, kill the dwarf.

In gratitude for saving his life, the Khan fulfills the prophecy and gives the group the orbs of dragonkind.


posted Feb 17, 2018, 7:02 PM by Stephen Pliska-Matyshak

Ethyltina 17, 2559

The audience with Auroqualorix is abruptly ended by an attack on the palace.

Ninja, wu jen, and fighters appear out of the walls, floors and ceiling, surprising many in attendance.

After the fighting dies down, primarily due to Auroqualorix resuming his dragon form, he point the group to an escape passage under the dais that leads out of the city.

However the group leaves the palace and the city by whatever agreement or not to do the dragon's bidding, they will be confronted by (and overpowered if resistant) a powerful group of mercenaries. They will be brought before the secret Tong Clan and giving a different incentive to follow through on the great gold wyrm's plan.

They offer transport to The Outerland Sea.

On the way to the ship, they encounter Sissyliss. The very young gold dragon attacks, but the group manages to heal him before killing anyone. In apology, the dragon offers the group the items from his horde.


posted Oct 1, 2017, 3:05 PM by Stephen Pliska-Matyshak   [ updated Feb 1, 2018, 8:00 PM ]

Ethyltina 11th, 2559

The Rustoleii continue their search for Auroqualorix.

They leave Misishi at the prompting of a drunken master named Chan.

Chan instructs the group to help any they find on the road he leads them to.

They don't get far before an angered Go-Zu Oni confronts them on the forest road.

Ethyltina 12th, 2559

The group encounters a merchant caravan that was been attacked in the night. Healing, searching and fixing are in order.

Ethyltina 13th, 2559

Another day they come across an old couple whose cart has tipped over and needs to be righted and reloaded.

Ethyltina 16th, 2559

A few days later, a couple of raggedly dressed men stumble on the road from the forest, seemingly disoriented, lost and the worse for wear. They are not what they seem to be and transform into oni when the group lets its guard down.

At long last The Rustoleii make it to a vast city hidden in the jungle.

They are queried by the Duifu and asked a number of questions before a TongJun intervenes with quite considerable knowledge of their journey.

The TongJun leads the group to a chamber within a great palace where they meet with the Danwèi zhihui guan and several other high ranking officers. He informs them of some rules of etiquette before leading them into a vast chamber where the impossibly large great gold wyrm Auroqualorix awaits.


posted Oct 1, 2017, 2:56 PM by Stephen Pliska-Matyshak   [ updated Oct 1, 2017, 3:11 PM ]





Ethyltina 7th, 2559

The Rustoleii return on the opposite side of the portal in the mountains.

Ethyltina 9th, 2559

The Rustoleii arrives in Misishi.


posted Oct 1, 2017, 2:49 PM by Stephen Pliska-Matyshak   [ updated Oct 1, 2017, 3:11 PM ]

Scattered across space and time, the Rustoleii are tested by their contacts.


  • Tasked with delivering an offering to Lehnbor at the top of the temple's spire
  • Deliver an heir of Ran under less than congenial circumstances


  • Contend with Lou's psycho girl friend
  • Help Lou track and banish a devilish mobster


  • Zodyu has him test wits against an ancient dragonborn sage
  • Challenged to animate, control and program the outwitted sage


  • Threatened by a demon summoned by Borgose in a jealous rage
  • Tasked with driving in a particularily sticky pin on a vast ship being build at Grosshafen's docks


posted Oct 1, 2017, 2:42 PM by Stephen Pliska-Matyshak   [ updated Oct 1, 2017, 3:12 PM ]

After encountering Drogoon in Matinia's Delve, each of the Rustoleii find themselves scattered throughout space and time.


  • Finds herself in the Temple of Lehnbor, The City-State of Walton - 4 Hexatina 16-9-11
  • Makes contact with Dodgess, High Priestess of Lehnbor the Senator


  • Finds herself in the streets of New York City - June 12, 1995 AD
  • Makes contact with Octavious "Lou" Aifos Slaad Hunter


  • Finds himself in the Sternzweck Castle Stacks, Starport - 12 Hexatina 4234
  • Traveled to the Temple in Starport
  • Makes contact with Zodyu the God of Death (in disquise)


  • Finds himself in Castle Inverness, Festland - 12 Courie 5269 ATS
  • Travels to The Tower of Astralness and Etheralness in Grosshafen
  • Makes contact with Lehnbor Oberon

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